dc.contributor.advisor | MADJID, ABDUL | |
dc.contributor.author | MAJIID, RIDWAN ILHAM | |
dc.date.accessioned | 2018-10-06T02:04:44Z | |
dc.date.available | 2018-10-06T02:04:44Z | |
dc.date.issued | 2018-05-23 | |
dc.identifier.uri | http://repository.umy.ac.id/handle/123456789/21778 | |
dc.description | Penelitian ini bertujuan untuk: 1) mengetahui hasil belajar siswa mata pelajaran tarikh di kelas eksperimen sebelum diterapkan metode role playing, 2) mengetahui hasil belajar siswa mata pelajaran tarikh di kelas eksperimen setelah diterapkan metode role playing, dan 3) membuktikan bahwa penerapan metode role playing dapat meningkatkan hasil belajar siswa mata pelajaran tarikh di kelas eksperimen SMA Muhammadiyah 5 Yogyakarta. Jenis penelitian adalah eksperimen semu. Desain penelitian ini menggunakan pretest-posttest control group design. Subjek penelitian sebanyak 62 siswa kelas X MIA (Matematika dan Ilmu Alam) SMA Muhammadiyah 5 Yogyakarta, 31 siswa kelas X MIA 2 (Matematika dan Ilmu Alam 2)sebagai kelas eksperimen dan 31 siswa kelas X MIA 1 (Matematika dan Ilmu Alam 1) sebagai kelas kontrol. Metode pengumpulan data menggunakan observasi, wawancara, dokumentasi, dan tes. Hasil penelitian menunjukkan bahwa metode role playing terbukti mampu meningkatkan hasil belajar siswa pada mata pelajaran Tarikh di kelas eksperimen SMA Muhammadiyah 5 Yogyakarta. Hal ini dapat dibuktikan dari hasil analisis data uji t (t-test) diperoleh nilai signifikansi Sig.(2-tailed) sebesar 0,000 < 0,05. Maka dapat disimpulkan bahwa Ho ditolak dan Ha diterima. | en_US |
dc.description.abstract | This study aims to investigate; 1) the learning achievement of the students in the subject of Tarikh prior to the implementation of role-playing method; and 2) the students’ learning achievement after the implementation of role playing method; 3) furthermore, the study also seeks to investigate whether the role-playing method can increase the learning achievement of the students of SMA Muhammadiyah 5 Yogyakarta in the subject of Tarikh. This study is a quasi-experiment that is designed in line with the pre-test – post-test control group design. The subject are 62 students from the tenth grade (X) of Mathematics and Natural Sciences (MIA) SMA Muhammadiyah 5 Yogyakarta, 31 of whom are of the Mathematics and Natural Sciences 2 (MIA 2) class which is the experimented class and 31 students are belong the Mathematics and Natural Sciences 1 (MIA 1) which is the control class. Data were gathered through observation, interview, documentation, and test. The result shows that role-playing method was able to increase the learning achievement in subject of Tarikh of Mathematics and Natural Sciences (MIA) tenth grade students of SMA Muhammadiyah 5 Yogyakarta. The result was indicated by the t-test data analysis where the significant Sig.(2-tailed) is 0,000 < 0,05, therefore the Ho and Ha is accepted | en_US |
dc.publisher | FAKULTAS AGAMA ISLAM UNIVERSITAS MUHAMMADIYAH YOGYAKARTA | en_US |
dc.subject | role-playing method, learning achievement, Tarikh | en_US |
dc.title | PENINGKATAN HASIL BELAJAR MATA PELAJARAN TARIKH MELALUI METODE ROLE PLAYING DI KELAS X MIA SMA MUHAMMADIYAH 5 YOGYAKARTA | en_US |
dc.type | Thesis
SKR
FAI
085 | en_US |